So much life drawing… which reminds me that I should probably scan in some of the figure drawing I’ve been doing in my art classes (to show that I’m actually learning and not being some fail animu “artist”)!

 

In any case, I’ve become so enamored with Corel Painter that I will forever use this program to sketch things out. The next great thing about it is that it can actually save as PSD (Photoshop image files) so I can just go back and forth with programs like a baller.

 

Y’all might be tired of seeing nothing but pencil sketches… Well, screw you, it’s FUN. I’m still wiggling and geeking out about how the tilt of my stylus translates over to the Painter pencil tool, simulating drawing with the flat end of the lead. Holy balls, this is incredible. It will always be incredible.

 

This night, I was hit by a sudden case of guilt of how I draw characters… pretty much the same… so I’m going to try and ease myself into a new experimental style. Something a little more… “western”… I guess… It’s difficult to say because I can’t quite state with confidence that this is actually a “new” look that I’m employing. (I’m guessing it’s not.) Hell, it might just be me actually drawing a semi-proper nose, lips, and that… weird U-shaped dip underneath your nose. Oh, well.

 

Old character, recognizable to only ONE of you (Tim), experimental style. Tried to draw hair with less strokes, a less angular face, less slanty, sharp eyes/eyelashes… It took a bit of internal struggling because I had initially given her a very round face which ended up making her look a lil’… fat. I wanted to slim it down to give it more elegance without resorting to how I USUALLY draw faces so I tried to also give a more pronounced chin. Very marginal difference between this chin and how I usually draw chins. HNNNGH.

 

Don’t ask why she’s wearing black, shiny leather… I just felt like shading black, shiny leather.

2 Responses to “Hurgh…”

  1. Larbar says:

    Finally an update. Looks great though!

  2. Kyle says:

    This is a huge improvement compared to your other works (YEAH, REALLY). Keep it up! Look at artists who do character art in the games industry for inspiration.

    This char’s face has a better structure and looks more natural, yet it looks stylized. Here’s a tip: Do a shit ton of portrait studies for practice, study the planes of the face, etc, then go back to drawing characters from your mind.

    Always look for ways to improve yourself! 😉

    http://konstruct3d.com/DUMP/freelance/mastery.jpg

Leave a Reply to Kyle